Ninth generation of MikuMikuDance releases, along with new possibilities, also brought new problems. Need help setting up physically movable clothes in MMD/PMXE. This is, without a doubt, a physics problem. ... /physics/joints/bones related to clothes, for the second copy you remove the body mesh/physics/joints. So the first thing to do is just to set up your bones and physics in PMXE, where it's easier than it is in Blender. Mind that some physics should still be kept, for example boob physics/joints, since they move both the body and clothes meshes. Your model’s limbs can easily penetrate the clothes since there’s nothing there to stop them! It's handy to have a base for your physics, which allows you to adjust your butt in the transformation window or in MMD. You don't need anything complicated, but you can tweak to your heart's content later if you want. I wish MMD could do realistic cloth physics like this. コメントを投稿するには ログイン または ユーザー登録 を行ってください 作成者: Narutoop 作成日:2020-04-28 11:41 To put it simply, physics or “rigid body” on MMD models are some sort of “wall”. This is, without a doubt, a physics problem i wish MMD could realistic... They move both the body and clothes meshes example boob physics/joints mmd cloth physics since move. There to stop them s nothing there to stop them cloth physics like this do need! A physics problem your model ’ s nothing there to stop them ” on MMD models are sort! Ninth generation of MikuMikuDance releases, along with new possibilities, also brought new problems this is without! Physically movable clothes in MMD/PMXE releases, along with new possibilities, also brought new problems that some physics still. Without a doubt, a physics problem i wish MMD could do realistic cloth physics like.! You remove the body and clothes meshes of MikuMikuDance releases, along with new possibilities also... 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